NG|mods

Meet the Team: gdata

by gdata on Aug.28, 2009, under Meet the Team

This is the introduction post to a new series of posts, in which members of the team will introduce themselves and talk about what they do here. As it was my idea, I suppose I am the first one to do this:

So my real name is Marius, which is, apparently, not a very English name. Actually it is German (originally Latin) and, yes, I also am from Germany. I was born 1991 and right now I’m almost 18 years old, which is the age of everything here in Germany: driving, drinking, etc. I have spent the last eleven years attending school and due to the weird German school system I’ll do so for another two years, before I can enter university. And seven of those years I spent with learning English, four learning Latin, and one learning Spanish. My favorite subjects are Physics and English (still my English isn’t flawless, but I suppose it never will be). And when I eventually passed my final exams I intend to study aerospace engineering or mechanical engineering. In my spare time I read a lot of books, meet with friends, or – which  is pretty obvious – I mod for Star Trek games. Another part of my modding career is my position as site manager at Legacy Files. I joined the team there in March 2008 at took over IKS’s position a few months ago.

Two and a half years ago, in March 2007, yopyop and me founded nEw-GEN (which has been “rebranded” NG|mods recently), since then I am the maid-of-all-work here. I model, texture, map and script everything that needs to be done, so it may be that I’m kind of stressed some times. When I start little modding projects of my own it is likely that they never get finished or it takes ages until they are – probably because I can’t decide what to do first. Although I’m familiar with almost every aspect of Legacy modding, I prefer to do programming and scripting, I don’t know why, maybe because of the logic and math skills it requires. The most of the time I spend with modding I create content for Trek Battles or compile all the stuff other team members created.

:, , , , ,

1 Comment for this entry

  • Admiralblub

    I have been a fan of your work gdata for some time now. It is not shoddy but done very well. It is amazing how someone as young as you are can figure this kind of modding stuff out in legacy that others cant seem to break. Anyway, I know you are aware of the legacy issue in Vista or should be the other way around. However, have you come up with a way to get around the crash in multiplayer? Another thing is that I personally feel that you have made legacy better than STO with your scripting abilities. I am looking forward to more missions and forgive me for asking, but a simple gui mission creator that incorporates the scripting and map editing needed for an in game mission. I love to fight the planet killer but it dont fire at me………..I would love a VGER mission with a massive energy ball weapon. You do a good job on the cutscenes also. I know I ask alot but your mod is the ONLY reason legacy is still on my computer. I just want to play multiplayer!!!!!