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	<title>NG&#124;mods</title>
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	<link>http://ngmods.com</link>
	<description>The official NG&#124;mods weblog</description>
	<lastBuildDate>Thu, 31 Dec 2009 10:17:36 +0000</lastBuildDate>
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			<item>
		<title>Patch 1.1</title>
		<link>http://ngmods.com/2009/12/patch-1-1/</link>
		<comments>http://ngmods.com/2009/12/patch-1-1/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 10:15:53 +0000</pubDate>
		<dc:creator>gdata</dc:creator>
				<category><![CDATA[Trek Battles]]></category>
		<category><![CDATA[1.1]]></category>
		<category><![CDATA[battles]]></category>
		<category><![CDATA[legacx]]></category>
		<category><![CDATA[legacyfiles]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[terran]]></category>
		<category><![CDATA[tng]]></category>
		<category><![CDATA[trek]]></category>

		<guid isPermaLink="false">http://ngmods.com/?p=108</guid>
		<description><![CDATA[I just wanted to let you guys know that the first Patch for Trek Battles 3 will be released today. It will fix several minor bug, as well as the problem with the Terrans in the TNG era. So keep checking out the Blog and LegacyFiles within the next hours.

]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">I just wanted to let you guys know that the first Patch for Trek Battles 3 will be released today. It will fix several minor bug, as well as the problem with the Terrans in the TNG era. So keep checking out the Blog and LegacyFiles within the next hours.</p>
<p><img id="myFxSearchImg" style="border: medium none; position: absolute; z-index: 2147483647; opacity: 0.6; display: none;" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAADsElEQVR4nK2VTW9VVRSGn33OPgWpYLARbKWhQlCHTogoSkjEkQwclEQcNJEwlfgD/AM6NBo1xjhx5LyJ0cYEDHGkJqhtBGKUpm3SFii3vb2956wPB/t+9raEgSs52fuus89613rftdcNH8/c9q9++oe/Vzb5P+3McyNcfm2CcPj9af9w6gwjTwzvethx3Bx3x8xwd1wNM8dMcTNUHTfFLPnX6nVmZpeIYwf3cWD/PhbrvlPkblAzVFurKS6GmmGqqComaS+qmBoTI0Ncu3mXuGvWnrJ+ZSxweDgnkHf8ndVTdbiT3M7cQp2Z31dRTecHAfqydp4ejhwazh6Zezfnu98E1WIQwB3crEuJ2Y45PBTAQUVR9X4At66AppoEVO1Q8sgAOKJJjw6Am6OquDmvHskZ3R87gW+vlHz98zpmiqphkkRVbQtsfPTOC30lJKFbFTgp83bWh7Zx/uX1B6w3hI3NkkZTqEpBRDBRzG2AQHcwcYwEkOGkTERREbLQ/8HxJwuW7zdYrzfZ2iopy4qqEspKaDYravVm33k1R91Q69FA1VBRzFIVvXbx5AgXT44A8MWP81yfu0utIR2aVK3vfCnGrcUNxp8a7gKYKiLCvY2SUvo/aNtnM3e49ucK9S3p0aDdaT0UAVsKi2tVi6IWwNL9JvdqTdihaz79/l+u/rHMxmaJVMLkS2OoKKLWacdeE3IsSxctc2D5Qcl6vUlVVgNt+fkPPcFFmTw1xruvT7SCd7nuVhDQvECzJH90h0azRKoKFRkAmP5lKTWAGRdefoZL554FQNUxB92WvYeA5UN4PtSqwB2phKqsqMpBgAunRhFR3j49zuU3jnX8k6fHEQKXzh1jbmGDuYU6s4t1rt6socUeLLZHhYO2AHSHmzt19ihTZ48O8Hzl/AmunD/BjTvrvPfNX3hWsNpwJCvwYm+ngug4UilSCSq6k8YPtxDwfA+WRawIWFbgscDiULcCEaWqBFOlrLazurupOSHLqGnEKJAY8TwBEHumqUirAjNm52vEPPRV4p01XXMPAQhUBjcWm9QZwijwokgAeYHlHYA06KR1cT6ZvoV56pDUJQEjw0KeaMgj1hPEY4vz2A4eW0/e1qA7KtQdsxTYAG0H3iG4xyK1Y+xm7XmEPOJZDiENzLi2WZHngeOjj2Pe+sMg4GRYyLAsx7ME4FnsyTD9pr0PEc8zPGRAwKXBkYOPEd96cZRvf11g9MDe7e3R4Z4Q+vyEnn3P4t0XzK/W+ODN5/kPfRLewAJVEQ0AAAAASUVORK5CYII%3D" alt="" width="24" height="24" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>NG&#8217;s New Year&#8217;s Present: The Hirogen Hunter</title>
		<link>http://ngmods.com/2009/12/hirogen-hunter/</link>
		<comments>http://ngmods.com/2009/12/hirogen-hunter/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 08:40:44 +0000</pubDate>
		<dc:creator>gdata</dc:creator>
				<category><![CDATA[Legacy Modding]]></category>
		<category><![CDATA[Trek Battles]]></category>
		<category><![CDATA[3]]></category>
		<category><![CDATA[battles]]></category>
		<category><![CDATA[bridge]]></category>
		<category><![CDATA[commander]]></category>
		<category><![CDATA[hirogen]]></category>
		<category><![CDATA[hunter]]></category>
		<category><![CDATA[jls]]></category>
		<category><![CDATA[joint venture]]></category>
		<category><![CDATA[legacy]]></category>
		<category><![CDATA[ng]]></category>
		<category><![CDATA[star]]></category>
		<category><![CDATA[trek]]></category>
		<category><![CDATA[voyager]]></category>

		<guid isPermaLink="false">http://ngmods.com/?p=94</guid>
		<description><![CDATA[As we already promised some time ago, we have a New Year&#8217;s present for you: The Hirogen Hunter we know from Voyager. The mod will require version 1.1 of Trek Battles 3 so make sure to download the latest patch when the Hunter is available. The model has been created by shadow and the textures [...]]]></description>
			<content:encoded><![CDATA[<p>As we already promised some time ago, we have a New Year&#8217;s present for you: The Hirogen Hunter we know from Voyager. The mod will require version 1.1 of Trek Battles 3 so make sure to download the latest patch when the Hunter is available. The model has been created by shadow and the textures by JLS from Bridge Commander, so you may consider this some kind of joint venture.</p>
<div id="attachment_101" class="wp-caption alignright" style="width: 310px"><img class="size-full wp-image-101" title="Hirogen Hunter" src="http://ngmods.com/wp-content/uploads/2009/12/hunter1.jpg" alt="Hirogen Hunter" width="300" height="169" /><p class="wp-caption-text">Hirogen Hunter</p></div>
<p style="padding-left: 30px; text-align: justify;">Hirogen ships make use of various technologies including <a title="Torpedo launcher" href="http://memory-alpha.org/en/wiki/Torpedo_launcher">torpedo launchers</a>, <a title="Shields" href="http://memory-alpha.org/en/wiki/Shields">shield emitters</a> and sensors. (<a title="Star Trek: Voyager" href="http://memory-alpha.org/en/wiki/Star_Trek:_Voyager"><span style="cursor: help;" title="Star Trek: Voyager">VOY</span></a>: &#8220;<a title="Flesh and Blood (episode)" href="http://memory-alpha.org/en/wiki/Flesh_and_Blood_%28episode%29"><span style="cursor: help;" title="Flesh and Blood (VOY 7x09/10)">Flesh and Blood</span></a>&#8220;) Hirogen vessels are also equipped with a <a title="Subnucleonic beam" href="http://memory-alpha.org/en/wiki/Subnucleonic_beam">subnucleonic beam</a> that can perform rapid scans of other vessels and can severely disable another ship, disrupting its <a title="Propulsion" href="http://memory-alpha.org/en/wiki/Propulsion">propulsion</a> and its navigational sensors. Once a target ship is disabled, the Hirogen can use their <a title="Tractor beam" href="http://memory-alpha.org/en/wiki/Tractor_beam">tractor beam</a> technology to tractor in their prey. Their ships also have <a title="Monotanium armor plating" href="http://memory-alpha.org/en/wiki/Monotanium_armor_plating">monotanium armor plating</a>. This plating offers extra protection and it has the added effect of scattering <a title="Targeting beam (page does not exist)" rel="nofollow" href="http://memory-alpha.org/en/index.php?title=Targeting_beam&amp;action=edit&amp;redlink=1">targeting beams</a>. (<a title="Star Trek: Voyager" href="http://memory-alpha.org/en/wiki/Star_Trek:_Voyager"><span style="cursor: help;" title="Star Trek: Voyager">VOY</span></a>: &#8220;<a title="Hunters (episode)" href="http://memory-alpha.org/en/wiki/Hunters_%28episode%29"><span style="cursor: help;" title="Hunters (VOY 4x15)">Hunters</span></a>&#8220;) Hirogen vessels are also able to mask their engines by operating in <a title="Stealth" href="http://memory-alpha.org/en/wiki/Stealth">stealth mode</a> when they wish to track a vessel without alerting it to their presence. (<a title="Star Trek: Voyager" href="http://memory-alpha.org/en/wiki/Star_Trek:_Voyager"><span style="cursor: help;" title="Star Trek: Voyager">VOY</span></a>: &#8220;<a title="Flesh and Blood (episode)" href="http://memory-alpha.org/en/wiki/Flesh_and_Blood_%28episode%29"><span style="cursor: help;" title="Flesh and Blood (VOY 7x09/10)">Flesh and Blood</span></a>&#8220;) The command center of the Hirogen vessel has a large metallic sphere with deep intersecting grooves. Manipulating the rods set into the unit can alter the vessel&#8217;s speed and attitude. Information about incoming fire, the stability of the Hirogen ship&#8217;s hull armor and navigational sensors are also relayed through this station.</p>
<p style="padding-left: 30px;"><em>- quoted from <a href="http://memory-alpha.org/en/wiki/Hirogen">Memory-Alpha</a></em></p>
<p><img id="myFxSearchImg" style="border: medium none; position: absolute; z-index: 2147483647; opacity: 0.6; display: none;" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAADsElEQVR4nK2VTW9VVRSGn33OPgWpYLARbKWhQlCHTogoSkjEkQwclEQcNJEwlfgD/AM6NBo1xjhx5LyJ0cYEDHGkJqhtBGKUpm3SFii3vb2956wPB/t+9raEgSs52fuus89613rftdcNH8/c9q9++oe/Vzb5P+3McyNcfm2CcPj9af9w6gwjTwzvethx3Bx3x8xwd1wNM8dMcTNUHTfFLPnX6nVmZpeIYwf3cWD/PhbrvlPkblAzVFurKS6GmmGqqComaS+qmBoTI0Ncu3mXuGvWnrJ+ZSxweDgnkHf8ndVTdbiT3M7cQp2Z31dRTecHAfqydp4ejhwazh6Zezfnu98E1WIQwB3crEuJ2Y45PBTAQUVR9X4At66AppoEVO1Q8sgAOKJJjw6Am6OquDmvHskZ3R87gW+vlHz98zpmiqphkkRVbQtsfPTOC30lJKFbFTgp83bWh7Zx/uX1B6w3hI3NkkZTqEpBRDBRzG2AQHcwcYwEkOGkTERREbLQ/8HxJwuW7zdYrzfZ2iopy4qqEspKaDYravVm33k1R91Q69FA1VBRzFIVvXbx5AgXT44A8MWP81yfu0utIR2aVK3vfCnGrcUNxp8a7gKYKiLCvY2SUvo/aNtnM3e49ucK9S3p0aDdaT0UAVsKi2tVi6IWwNL9JvdqTdihaz79/l+u/rHMxmaJVMLkS2OoKKLWacdeE3IsSxctc2D5Qcl6vUlVVgNt+fkPPcFFmTw1xruvT7SCd7nuVhDQvECzJH90h0azRKoKFRkAmP5lKTWAGRdefoZL554FQNUxB92WvYeA5UN4PtSqwB2phKqsqMpBgAunRhFR3j49zuU3jnX8k6fHEQKXzh1jbmGDuYU6s4t1rt6socUeLLZHhYO2AHSHmzt19ihTZ48O8Hzl/AmunD/BjTvrvPfNX3hWsNpwJCvwYm+ngug4UilSCSq6k8YPtxDwfA+WRawIWFbgscDiULcCEaWqBFOlrLazurupOSHLqGnEKJAY8TwBEHumqUirAjNm52vEPPRV4p01XXMPAQhUBjcWm9QZwijwokgAeYHlHYA06KR1cT6ZvoV56pDUJQEjw0KeaMgj1hPEY4vz2A4eW0/e1qA7KtQdsxTYAG0H3iG4xyK1Y+xm7XmEPOJZDiENzLi2WZHngeOjj2Pe+sMg4GRYyLAsx7ME4FnsyTD9pr0PEc8zPGRAwKXBkYOPEd96cZRvf11g9MDe7e3R4Z4Q+vyEnn3P4t0XzK/W+ODN5/kPfRLewAJVEQ0AAAAASUVORK5CYII%3D" alt="" width="24" height="24" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Trek Battles 3 &#8211; Download</title>
		<link>http://ngmods.com/2009/12/trek-battles-3-download/</link>
		<comments>http://ngmods.com/2009/12/trek-battles-3-download/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 20:44:55 +0000</pubDate>
		<dc:creator>gdata</dc:creator>
				<category><![CDATA[Trek Battles]]></category>
		<category><![CDATA[3]]></category>
		<category><![CDATA[acidfluxxbass]]></category>
		<category><![CDATA[battles]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[III]]></category>
		<category><![CDATA[legacy]]></category>
		<category><![CDATA[trek]]></category>

		<guid isPermaLink="false">http://ngmods.com/?p=84</guid>
		<description><![CDATA[This is the Filefront review for Trek Battles 3:
Ladies and Gentlemen may I present NG&#8217;s latest creation Trek Battles 3!
What more could the Legacy community ask for this Christmas? This is New Gens biggest ever release showcasing some of the finest workmanship from some of Legacy&#8217;s finest workmen!
The Gigabyte size mod contains enormous vessels including [...]]]></description>
			<content:encoded><![CDATA[<p>This is the Filefront review for Trek Battles 3:</p>
<p style="padding-left: 30px; text-align: justify;"><em>Ladies and Gentlemen may I present NG&#8217;s latest creation <strong>Trek Battles 3!</strong><br />
What more could the Legacy community ask for this Christmas? This is New Gens biggest ever release showcasing some of the finest workmanship from some of Legacy&#8217;s finest workmen!<br />
The Gigabyte size mod contains enormous vessels including the Excalibur Class and Kelvin Class, and miniature shuttles like the Delta Flier. There&#8217;s also an abundance of additional ships for all the races. The Cardassians are able to enjoy new ships across ther Era&#8217;s. The Dominion now enjoy space beyond the war. The sheer amount of content in the form of ships is enough to keep one entertained for days.<br />
In addition of ships, there are maps. The space that NG|mods has constructed is vast and beautiful. The wide array of maps expands from clear space, to asteroid filled expanses. Each map, and each mission has its own realistic setting and characteristics allowing exploration and tense battling.<br />
The content comes down to opinion. People will appreciate all the ships, or the concept of recreating missions in a shuttle. Some may not like some of them, or how they appear. Though I&#8217;ll leave the opinion making down to all of you!</em></p>
<p style="padding-left: 30px;"><em>Merry Christmas to All<strong><em><br />
Acidfluxxbass</em></strong></em></p>
<p style="text-align: left;">You can download the mod <a href="http://legacy.filefront.com/file/Trek_Battles_3;108403">here</a>.</p>
<p><img id="myFxSearchImg" style="border: medium none; position: absolute; z-index: 2147483647; opacity: 0.6; display: none;" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAADsElEQVR4nK2VTW9VVRSGn33OPgWpYLARbKWhQlCHTogoSkjEkQwclEQcNJEwlfgD/AM6NBo1xjhx5LyJ0cYEDHGkJqhtBGKUpm3SFii3vb2956wPB/t+9raEgSs52fuus89613rftdcNH8/c9q9++oe/Vzb5P+3McyNcfm2CcPj9af9w6gwjTwzvethx3Bx3x8xwd1wNM8dMcTNUHTfFLPnX6nVmZpeIYwf3cWD/PhbrvlPkblAzVFurKS6GmmGqqComaS+qmBoTI0Ncu3mXuGvWnrJ+ZSxweDgnkHf8ndVTdbiT3M7cQp2Z31dRTecHAfqydp4ejhwazh6Zezfnu98E1WIQwB3crEuJ2Y45PBTAQUVR9X4At66AppoEVO1Q8sgAOKJJjw6Am6OquDmvHskZ3R87gW+vlHz98zpmiqphkkRVbQtsfPTOC30lJKFbFTgp83bWh7Zx/uX1B6w3hI3NkkZTqEpBRDBRzG2AQHcwcYwEkOGkTERREbLQ/8HxJwuW7zdYrzfZ2iopy4qqEspKaDYravVm33k1R91Q69FA1VBRzFIVvXbx5AgXT44A8MWP81yfu0utIR2aVK3vfCnGrcUNxp8a7gKYKiLCvY2SUvo/aNtnM3e49ucK9S3p0aDdaT0UAVsKi2tVi6IWwNL9JvdqTdihaz79/l+u/rHMxmaJVMLkS2OoKKLWacdeE3IsSxctc2D5Qcl6vUlVVgNt+fkPPcFFmTw1xruvT7SCd7nuVhDQvECzJH90h0azRKoKFRkAmP5lKTWAGRdefoZL554FQNUxB92WvYeA5UN4PtSqwB2phKqsqMpBgAunRhFR3j49zuU3jnX8k6fHEQKXzh1jbmGDuYU6s4t1rt6socUeLLZHhYO2AHSHmzt19ihTZ48O8Hzl/AmunD/BjTvrvPfNX3hWsNpwJCvwYm+ngug4UilSCSq6k8YPtxDwfA+WRawIWFbgscDiULcCEaWqBFOlrLazurupOSHLqGnEKJAY8TwBEHumqUirAjNm52vEPPRV4p01XXMPAQhUBjcWm9QZwijwokgAeYHlHYA06KR1cT6ZvoV56pDUJQEjw0KeaMgj1hPEY4vz2A4eW0/e1qA7KtQdsxTYAG0H3iG4xyK1Y+xm7XmEPOJZDiENzLi2WZHngeOjj2Pe+sMg4GRYyLAsx7ME4FnsyTD9pr0PEc8zPGRAwKXBkYOPEd96cZRvf11g9MDe7e3R4Z4Q+vyEnn3P4t0XzK/W+ODN5/kPfRLewAJVEQ0AAAAASUVORK5CYII%3D" alt="" width="24" height="24" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Santa Clause is coming!</title>
		<link>http://ngmods.com/2009/12/santa-clause-is-coming/</link>
		<comments>http://ngmods.com/2009/12/santa-clause-is-coming/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 08:11:30 +0000</pubDate>
		<dc:creator>gdata</dc:creator>
				<category><![CDATA[Trek Battles]]></category>
		<category><![CDATA[3]]></category>
		<category><![CDATA[battles]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[Downlaod]]></category>
		<category><![CDATA[Files]]></category>
		<category><![CDATA[legacy]]></category>
		<category><![CDATA[New Year]]></category>
		<category><![CDATA[trek]]></category>

		<guid isPermaLink="false">http://ngmods.com/?p=81</guid>
		<description><![CDATA[I just wanted to let you know that we are creating the installer file for the final version of  Trek Battles 3 right now and then it will be uploaded to Legacy Files. I would like to use this opportunity to wish all of you a Merry Christmas and a Happy New Year. The download [...]]]></description>
			<content:encoded><![CDATA[<p>I just wanted to let you know that we are creating the installer file for the final version of  Trek Battles 3 right now and then it will be uploaded to Legacy Files. I would like to use this opportunity to wish all of you a Merry Christmas and a Happy New Year. The download link will of course be posted here as soon as it is available.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>TB3 Interview &amp; Release Date</title>
		<link>http://ngmods.com/2009/12/tb3-interview-release-date/</link>
		<comments>http://ngmods.com/2009/12/tb3-interview-release-date/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 07:08:43 +0000</pubDate>
		<dc:creator>gdata</dc:creator>
				<category><![CDATA[Trek Battles]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[25th]]></category>
		<category><![CDATA[Amagosa]]></category>
		<category><![CDATA[date]]></category>
		<category><![CDATA[December]]></category>
		<category><![CDATA[gdata]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[yopyop]]></category>

		<guid isPermaLink="false">http://ngmods.com/?p=77</guid>
		<description><![CDATA[We are happy to announce that we finally have a release date: It will be released exactly two years after its predecessor, Trek Battles 2, on December 25th this year. There has also been and interview with Amagosa, the Legacy Files Siteadmin, yesterday. You can get it here.
]]></description>
			<content:encoded><![CDATA[<p>We are happy to announce that we finally have a release date: It will be released exactly two years after its predecessor, Trek Battles 2, on December 25th this year. There has also been and interview with Amagosa, the Legacy Files Siteadmin, yesterday. You can get it <a href="http://legacy.filefront.com/news/Interview_with_New_Gen_Mod_Team_on_TBIII;44873">here</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Map-Backgrounds</title>
		<link>http://ngmods.com/2009/10/map-backgrounds/</link>
		<comments>http://ngmods.com/2009/10/map-backgrounds/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 18:53:26 +0000</pubDate>
		<dc:creator>gdata</dc:creator>
				<category><![CDATA[Legacy Modding]]></category>
		<category><![CDATA[background]]></category>
		<category><![CDATA[badlands]]></category>
		<category><![CDATA[barrier]]></category>
		<category><![CDATA[galactic]]></category>
		<category><![CDATA[gdata]]></category>
		<category><![CDATA[legacy]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[mbg]]></category>
		<category><![CDATA[popular]]></category>

		<guid isPermaLink="false">http://ngmods.com/?p=72</guid>
		<description><![CDATA[As most of you will have noticed map backgrounds recently became a very popular aspect of Legacy modding. And since the stock ones are no real beauties I decided to give it a try. Now this is the theory or at least it&#8217;s the problem we face when we try to create map backgrounds: The [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_73" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-73 " title="badlandconflict" src="http://ngmods.com/wp-content/uploads/2009/10/badlandconflict-300x187.jpg" alt="badlandconflict" width="300" height="187" /><p class="wp-caption-text">Badlands Mapbackground</p></div>
<p style="text-align: justify;">As most of you will have noticed map backgrounds recently became a very popular aspect of Legacy modding. And since the stock ones are no real beauties I decided to give it a try. Now this is the theory or at least it&#8217;s the problem we face when we try to create map backgrounds: The background in Legacy is basically just a box (also called skybox in other games). This box has exactly six sides and each has a texture of the size 1024*1024 assigned. Now what if we want a Nebula to span more than one side of our cube? In theory this can be achieved with any image editing program, but if you want to create a fluidic space background for example with a consistent nebula, this will be very difficult and time consuming. Now in 3ds max we have the option to create a &#8220;reflective&#8221; material for an object; so we can render the whole scene in max on a material. Now let&#8217;s get a little bit more practical: We create a box and assign our reflective material to it. Then we create the map background using a sphere or any other object of our choice outside that box. The next step we do is we adjust the lighting and finally we render the scene on our cube. Max will create 6 different textures then (one for each side of the skybox). Everything we need to do then is to rearrange those textures in an image editing program of our choice and put it in Legacy.</p>
<p style="text-align: justify;">I know this probably sounds very complicated and difficult for most of you, but I hope I could help those who have some basic max skills to understand the principle. If there are any specific question like <em>how did you set up the material exactly</em> feel free to ask on stl-central.com. I will be glad to help you.</p>
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		<title>World Record in Map Editing?</title>
		<link>http://ngmods.com/2009/09/world-record-in-map-editing/</link>
		<comments>http://ngmods.com/2009/09/world-record-in-map-editing/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 11:47:24 +0000</pubDate>
		<dc:creator>gdata</dc:creator>
				<category><![CDATA[Legacy Modding]]></category>
		<category><![CDATA[Trek Battles]]></category>
		<category><![CDATA[140]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[gdata]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[record]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://ngmods.com/?p=65</guid>
		<description><![CDATA[Yesterday I as a little bit bored. Actually I was that bored that I decided to do what I should have done already months ago, but I never had the motivation to do it: I sorted out the maps in Trek Battles 3 and decided in every single case (140+) whether we want to keep [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_67" class="wp-caption alignright" style="width: 160px"><a href="http://ngmods.com/wp-content/uploads/2009/09/maps.PNG" target="_blank"><img class="size-thumbnail wp-image-67" title="tb3maps" src="http://ngmods.com/wp-content/uploads/2009/09/maps-150x150.PNG" alt="Screenshot of the TB3 sol directory" width="150" height="150" /></a><p class="wp-caption-text">Screenshot of the TB3 sol directory</p></div>
<p>Yesterday I as a little bit bored. Actually I was that bored that I decided to do what I should have done already months ago, but I never had the motivation to do it: I sorted out the maps in Trek Battles 3 and decided in every single case (140+) whether we want to keep it or not. And then I renamed all of these maps to the standard Legacy naming: Deathmatch maps are preceded by <em>dm</em>, coop-wave maps by <em>mp</em>, etc. So I opened every of these maps and saved them &#8211; 140 times. I think this should be world record in map editing&#8230;at least for Legacy. Everybody who thinks he has edited more than 140+ maps within 3 hours may post a comment below. I also attached a screenshot of the first maps in Trek Battles. You will notice that we already included the winner&#8217;s maps of the contest: Star Station India, the Drakas System, the Bronch Expanse and the Crytax system.</p>
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		<title>Damage Mesh Optimization</title>
		<link>http://ngmods.com/2009/08/damage-mesh-optimization/</link>
		<comments>http://ngmods.com/2009/08/damage-mesh-optimization/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 13:39:14 +0000</pubDate>
		<dc:creator>gdata</dc:creator>
				<category><![CDATA[Trek Battles]]></category>
		<category><![CDATA[damage mesh]]></category>
		<category><![CDATA[optimization]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[quality]]></category>
		<category><![CDATA[Saratoga]]></category>
		<category><![CDATA[speed]]></category>
		<category><![CDATA[tiptop]]></category>
		<category><![CDATA[TLE]]></category>
		<category><![CDATA[TMP]]></category>

		<guid isPermaLink="false">http://ngmods.com/?p=56</guid>
		<description><![CDATA[Original Mesh
    Original Mesh

As Trek Battles 3 will contain a lot of new ships of unprecedented quality many people ask what we are going to do to optimize the game for performance as well as for quality. Here is one little trick we use to avoid (or at least reduce) ingame lag: We optimize damage meshes. As this might be a little bit difficult to imagine for people who do not mod Legacy themselves, I have a short (visual) example here for you.]]></description>
			<content:encoded><![CDATA[<div id="attachment_57" class="wp-caption alignleft" style="width: 216px"><a href="http://ngmods.com/wp-content/uploads/2009/08/ms3d-2009-08-30-15-17-55-08.png" target="_blank"><img class="size-full wp-image-57     " title="originalmesh" src="http://ngmods.com/wp-content/uploads/2009/08/ms3d-2009-08-30-15-17-55-08.png" alt="Original Mesh" width="206" height="134" /></a><p class="wp-caption-text">Original Mesh</p></div>
<p style="text-align: justify;">As Trek Battles 3 will contain a lot of new ships of unprecedented quality many people ask what we are going to do to optimize the game for performance as well as for quality. Here is one little trick we use to avoid (or at least reduce) ingame lag: We optimize damage meshes. As this might be a little bit difficult to imagine for people who do not mod Legacy themselves, I have a short (visual) example here for you.</p>
<div id="attachment_58" class="wp-caption alignright" style="width: 216px"><a href="http://ngmods.com/wp-content/uploads/2009/08/ms3d-2009-08-30-15-13-02-82.png" target="_blank"><img class="size-full wp-image-58      " title="optimizedmesh" src="http://ngmods.com/wp-content/uploads/2009/08/ms3d-2009-08-30-15-13-02-82.png" alt="optimizedmesh" width="206" height="134" /></a><p class="wp-caption-text">Optimized Mesh</p></div>
<p style="text-align: justify;">Legacy uses damage meshes, these meshes appear when a ship gets damaged and there is a hole in its hull. Usually these meshes are duplicates from the original mesh with the little difference that a texture has been applied that simulates damage. This is also the way Bethesda, or actually MadDoc, did it. This means that you always have twice as many polygons as usually (without the damage mesh). And with detailed models the poly count also grows. To avoid lag during gameplay we decided to create an extra damage mesh for the higher poly ships. Some of these are tiptop&#8217;s TMP ships. On left side we have a picture of the original mesh and here on the right side is the optimized mesh. The polygon count of the Saratoga&#8217;s damage mesh has been reduced about 90%. So the overall polygon count can be reduced to almost 50% percent of its original value. Right now we are replacing the damage meshes of our TMP era ships for the Federation and the Terrans. Fortunately we can use most of the damage meshes tiptop created for his TLE era ships.</p>
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		<title>Meet the Team: ghugh</title>
		<link>http://ngmods.com/2009/08/ghugh/</link>
		<comments>http://ngmods.com/2009/08/ghugh/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 18:44:34 +0000</pubDate>
		<dc:creator>ghugh</dc:creator>
				<category><![CDATA[Meet the Team]]></category>

		<guid isPermaLink="false">http://ngmods.com/?p=52</guid>
		<description><![CDATA[Hi,
I&#8217;m ghugh. I am also from Germany and I&#8217;m about a quarter year younger than gdata. I&#8217;ve finished my Latin last year and look forward to the following one. My favourite subjects are Maths and Physics. My aim is similar to gdata&#8217;s to become an engineer.
Now I go on with modding: In spring of 2007 [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Hi,<br />
I&#8217;m ghugh. I am also from Germany and I&#8217;m about a quarter year younger than gdata. I&#8217;ve finished my Latin last year and look forward to the following one. My favourite subjects are Maths and Physics. My aim is similar to gdata&#8217;s to become an engineer.<span id="more-52"></span></p>
<p style="text-align: justify;">Now I go on with modding: In spring of 2007 i joined nEw-GEN. So I&#8217;m a member for 2 and a half year. At the beginning I tried many things out. I learned more and more things about Legacy and haven&#8217;t stopped learning and testing stuff yet. After TB2 has been released I&#8217;ve also started modeling.</p>
<p style="text-align: justify;">But what am I doing at the moment? I&#8217;m working on a Stargate addon, which became almost my addon, for the upcoming TB3 mod. So I&#8217;m mainly busy with making ships. It&#8217;s really fun to make those SG ships, because it&#8217;s something different to all the &#8220;usual&#8221; Star Trek stuff. Additionaly I do sometimes things for TB3, but there&#8217;s just to little time for all those projects. As I&#8217;ve said some time ago to gdata, we&#8217;d need a 48 hours-day.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Meet the Team: gdata</title>
		<link>http://ngmods.com/2009/08/gdata/</link>
		<comments>http://ngmods.com/2009/08/gdata/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 08:41:45 +0000</pubDate>
		<dc:creator>gdata</dc:creator>
				<category><![CDATA[Meet the Team]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[gdata]]></category>
		<category><![CDATA[Germany]]></category>
		<category><![CDATA[legacyfiles]]></category>
		<category><![CDATA[nEw-GEN]]></category>
		<category><![CDATA[Trek Battles]]></category>
		<category><![CDATA[yopyop]]></category>

		<guid isPermaLink="false">http://ngmods.com/?p=28</guid>
		<description><![CDATA[This is the introduction post to a new series of posts, in which members of the team will introduce themselves and talk about what they do here. As it was my idea, I suppose I am the first one to do this:
So my real name is Marius, which is, apparently, not a very English name. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">This is the introduction post to a new series of posts, in which members of the team will introduce themselves and talk about what they do here. As it was my idea, I suppose I am the first one to do this:</p>
<p style="text-align: justify;">So my real name is Marius, which is, apparently, not a very English name. Actually it is German (originally Latin) and, yes, I also am from Germany. I was born 1991 and right now I&#8217;m almost 18 years old, which is the age of everything here in Germany: driving, drinking, etc. I have spent the last eleven years attending school and due to the weird German school system I&#8217;ll do so for another two years, before I can enter university. <span id="more-28"></span>And seven of those years I spent with learning English, four learning Latin, and one learning Spanish. My favorite subjects are Physics and English (still my English isn&#8217;t flawless, but I suppose it never will be). And when I eventually passed my final exams I intend to study aerospace engineering or mechanical engineering. In my spare time I read a lot of books, meet with friends, or &#8211; which  is pretty obvious &#8211; I mod for Star Trek games. Another part of my modding career is my position as site manager at Legacy Files. I joined the team there in March 2008 at took over IKS&#8217;s position a few months ago.</p>
<p style="text-align: justify;">Two and a half years ago, in March 2007, yopyop and me founded nEw-GEN (which has been &#8220;rebranded&#8221; NG|mods recently), since then I am the maid-of-all-work here. I model, texture, map and script everything that needs to be done, so it may be that I&#8217;m kind of stressed some times. When I start little modding projects of my own it is likely that they never get finished or it takes ages until they are &#8211; probably because I can&#8217;t decide what to do first. Although I&#8217;m familiar with almost every aspect of Legacy modding, I prefer to do programming and scripting, I don&#8217;t know why, maybe because of the logic and math skills it requires. The most of the time I spend with modding I create content for Trek Battles or compile all the stuff other team members created.</p>
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