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	<title>NG&#124;mods &#187; legacy</title>
	<atom:link href="http://ngmods.com/tag/legacy/feed/" rel="self" type="application/rss+xml" />
	<link>http://ngmods.com</link>
	<description>The official NG&#124;mods weblog</description>
	<lastBuildDate>Fri, 25 Jun 2010 14:16:22 +0000</lastBuildDate>
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			<item>
		<title>Destiny Trailer (HD) &amp; Download</title>
		<link>http://ngmods.com/2010/06/destiny-trailer-hd/</link>
		<comments>http://ngmods.com/2010/06/destiny-trailer-hd/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 14:01:57 +0000</pubDate>
		<dc:creator>gdata</dc:creator>
				<category><![CDATA[Trek Battles]]></category>
		<category><![CDATA[3]]></category>
		<category><![CDATA[battles]]></category>
		<category><![CDATA[david]]></category>
		<category><![CDATA[destiny]]></category>
		<category><![CDATA[hd]]></category>
		<category><![CDATA[legacy]]></category>
		<category><![CDATA[mack]]></category>
		<category><![CDATA[star]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[trek]]></category>

		<guid isPermaLink="false">http://ngmods.com/?p=120</guid>
		<description><![CDATA[
Download the Addon here.
]]></description>
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<p style="text-align: center;">Download the Addon <a href="http://legacy.filefront.com/file/Trek_Battles_3_Destiny_Addon_;115197">here</a>.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>NG&#8217;s New Year&#8217;s Present: The Hirogen Hunter</title>
		<link>http://ngmods.com/2009/12/hirogen-hunter/</link>
		<comments>http://ngmods.com/2009/12/hirogen-hunter/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 08:40:44 +0000</pubDate>
		<dc:creator>gdata</dc:creator>
				<category><![CDATA[Legacy Modding]]></category>
		<category><![CDATA[Trek Battles]]></category>
		<category><![CDATA[3]]></category>
		<category><![CDATA[battles]]></category>
		<category><![CDATA[bridge]]></category>
		<category><![CDATA[commander]]></category>
		<category><![CDATA[hirogen]]></category>
		<category><![CDATA[hunter]]></category>
		<category><![CDATA[jls]]></category>
		<category><![CDATA[joint venture]]></category>
		<category><![CDATA[legacy]]></category>
		<category><![CDATA[ng]]></category>
		<category><![CDATA[star]]></category>
		<category><![CDATA[trek]]></category>
		<category><![CDATA[voyager]]></category>

		<guid isPermaLink="false">http://ngmods.com/?p=94</guid>
		<description><![CDATA[As we already promised some time ago, we have a New Year&#8217;s present for you: The Hirogen Hunter we know from Voyager. The mod will require version 1.1 of Trek Battles 3 so make sure to download the latest patch when the Hunter is available. The model has been created by shadow and the textures [...]]]></description>
			<content:encoded><![CDATA[<p>As we already promised some time ago, we have a New Year&#8217;s present for you: The Hirogen Hunter we know from Voyager. The mod will require version 1.1 of Trek Battles 3 so make sure to download the latest patch when the Hunter is available. The model has been created by shadow and the textures by JLS from Bridge Commander, so you may consider this some kind of joint venture.</p>
<div id="attachment_101" class="wp-caption alignright" style="width: 310px"><img class="size-full wp-image-101" title="Hirogen Hunter" src="http://ngmods.com/wp-content/uploads/2009/12/hunter1.jpg" alt="Hirogen Hunter" width="300" height="169" /><p class="wp-caption-text">Hirogen Hunter</p></div>
<p style="padding-left: 30px; text-align: justify;">Hirogen ships make use of various technologies including <a title="Torpedo launcher" href="http://memory-alpha.org/en/wiki/Torpedo_launcher">torpedo launchers</a>, <a title="Shields" href="http://memory-alpha.org/en/wiki/Shields">shield emitters</a> and sensors. (<a title="Star Trek: Voyager" href="http://memory-alpha.org/en/wiki/Star_Trek:_Voyager"><span style="cursor: help;" title="Star Trek: Voyager">VOY</span></a>: &#8220;<a title="Flesh and Blood (episode)" href="http://memory-alpha.org/en/wiki/Flesh_and_Blood_%28episode%29"><span style="cursor: help;" title="Flesh and Blood (VOY 7x09/10)">Flesh and Blood</span></a>&#8220;) Hirogen vessels are also equipped with a <a title="Subnucleonic beam" href="http://memory-alpha.org/en/wiki/Subnucleonic_beam">subnucleonic beam</a> that can perform rapid scans of other vessels and can severely disable another ship, disrupting its <a title="Propulsion" href="http://memory-alpha.org/en/wiki/Propulsion">propulsion</a> and its navigational sensors. Once a target ship is disabled, the Hirogen can use their <a title="Tractor beam" href="http://memory-alpha.org/en/wiki/Tractor_beam">tractor beam</a> technology to tractor in their prey. Their ships also have <a title="Monotanium armor plating" href="http://memory-alpha.org/en/wiki/Monotanium_armor_plating">monotanium armor plating</a>. This plating offers extra protection and it has the added effect of scattering <a title="Targeting beam (page does not exist)" rel="nofollow" href="http://memory-alpha.org/en/index.php?title=Targeting_beam&amp;action=edit&amp;redlink=1">targeting beams</a>. (<a title="Star Trek: Voyager" href="http://memory-alpha.org/en/wiki/Star_Trek:_Voyager"><span style="cursor: help;" title="Star Trek: Voyager">VOY</span></a>: &#8220;<a title="Hunters (episode)" href="http://memory-alpha.org/en/wiki/Hunters_%28episode%29"><span style="cursor: help;" title="Hunters (VOY 4x15)">Hunters</span></a>&#8220;) Hirogen vessels are also able to mask their engines by operating in <a title="Stealth" href="http://memory-alpha.org/en/wiki/Stealth">stealth mode</a> when they wish to track a vessel without alerting it to their presence. (<a title="Star Trek: Voyager" href="http://memory-alpha.org/en/wiki/Star_Trek:_Voyager"><span style="cursor: help;" title="Star Trek: Voyager">VOY</span></a>: &#8220;<a title="Flesh and Blood (episode)" href="http://memory-alpha.org/en/wiki/Flesh_and_Blood_%28episode%29"><span style="cursor: help;" title="Flesh and Blood (VOY 7x09/10)">Flesh and Blood</span></a>&#8220;) The command center of the Hirogen vessel has a large metallic sphere with deep intersecting grooves. Manipulating the rods set into the unit can alter the vessel&#8217;s speed and attitude. Information about incoming fire, the stability of the Hirogen ship&#8217;s hull armor and navigational sensors are also relayed through this station.</p>
<p style="padding-left: 30px;"><em>- quoted from <a href="http://memory-alpha.org/en/wiki/Hirogen">Memory-Alpha</a></em></p>
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]]></content:encoded>
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		<item>
		<title>Trek Battles 3 &#8211; Download</title>
		<link>http://ngmods.com/2009/12/trek-battles-3-download/</link>
		<comments>http://ngmods.com/2009/12/trek-battles-3-download/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 20:44:55 +0000</pubDate>
		<dc:creator>gdata</dc:creator>
				<category><![CDATA[Trek Battles]]></category>
		<category><![CDATA[3]]></category>
		<category><![CDATA[acidfluxxbass]]></category>
		<category><![CDATA[battles]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[III]]></category>
		<category><![CDATA[legacy]]></category>
		<category><![CDATA[trek]]></category>

		<guid isPermaLink="false">http://ngmods.com/?p=84</guid>
		<description><![CDATA[This is the Filefront review for Trek Battles 3:
Ladies and Gentlemen may I present NG&#8217;s latest creation Trek Battles 3!
What more could the Legacy community ask for this Christmas? This is New Gens biggest ever release showcasing some of the finest workmanship from some of Legacy&#8217;s finest workmen!
The Gigabyte size mod contains enormous vessels including [...]]]></description>
			<content:encoded><![CDATA[<p>This is the Filefront review for Trek Battles 3:</p>
<p style="padding-left: 30px; text-align: justify;"><em>Ladies and Gentlemen may I present NG&#8217;s latest creation <strong>Trek Battles 3!</strong><br />
What more could the Legacy community ask for this Christmas? This is New Gens biggest ever release showcasing some of the finest workmanship from some of Legacy&#8217;s finest workmen!<br />
The Gigabyte size mod contains enormous vessels including the Excalibur Class and Kelvin Class, and miniature shuttles like the Delta Flier. There&#8217;s also an abundance of additional ships for all the races. The Cardassians are able to enjoy new ships across ther Era&#8217;s. The Dominion now enjoy space beyond the war. The sheer amount of content in the form of ships is enough to keep one entertained for days.<br />
In addition of ships, there are maps. The space that NG|mods has constructed is vast and beautiful. The wide array of maps expands from clear space, to asteroid filled expanses. Each map, and each mission has its own realistic setting and characteristics allowing exploration and tense battling.<br />
The content comes down to opinion. People will appreciate all the ships, or the concept of recreating missions in a shuttle. Some may not like some of them, or how they appear. Though I&#8217;ll leave the opinion making down to all of you!</em></p>
<p style="padding-left: 30px;"><em>Merry Christmas to All<strong><em><br />
Acidfluxxbass</em></strong></em></p>
<p style="text-align: left;">You can download the mod <a href="http://legacy.filefront.com/file/Trek_Battles_3;108403">here</a>.</p>
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]]></content:encoded>
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		</item>
		<item>
		<title>Santa Clause is coming!</title>
		<link>http://ngmods.com/2009/12/santa-clause-is-coming/</link>
		<comments>http://ngmods.com/2009/12/santa-clause-is-coming/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 08:11:30 +0000</pubDate>
		<dc:creator>gdata</dc:creator>
				<category><![CDATA[Trek Battles]]></category>
		<category><![CDATA[3]]></category>
		<category><![CDATA[battles]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[Downlaod]]></category>
		<category><![CDATA[Files]]></category>
		<category><![CDATA[legacy]]></category>
		<category><![CDATA[New Year]]></category>
		<category><![CDATA[trek]]></category>

		<guid isPermaLink="false">http://ngmods.com/?p=81</guid>
		<description><![CDATA[I just wanted to let you know that we are creating the installer file for the final version of  Trek Battles 3 right now and then it will be uploaded to Legacy Files. I would like to use this opportunity to wish all of you a Merry Christmas and a Happy New Year. The download [...]]]></description>
			<content:encoded><![CDATA[<p>I just wanted to let you know that we are creating the installer file for the final version of  Trek Battles 3 right now and then it will be uploaded to Legacy Files. I would like to use this opportunity to wish all of you a Merry Christmas and a Happy New Year. The download link will of course be posted here as soon as it is available.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Map-Backgrounds</title>
		<link>http://ngmods.com/2009/10/map-backgrounds/</link>
		<comments>http://ngmods.com/2009/10/map-backgrounds/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 18:53:26 +0000</pubDate>
		<dc:creator>gdata</dc:creator>
				<category><![CDATA[Legacy Modding]]></category>
		<category><![CDATA[background]]></category>
		<category><![CDATA[badlands]]></category>
		<category><![CDATA[barrier]]></category>
		<category><![CDATA[galactic]]></category>
		<category><![CDATA[gdata]]></category>
		<category><![CDATA[legacy]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[mbg]]></category>
		<category><![CDATA[popular]]></category>

		<guid isPermaLink="false">http://ngmods.com/?p=72</guid>
		<description><![CDATA[As most of you will have noticed map backgrounds recently became a very popular aspect of Legacy modding. And since the stock ones are no real beauties I decided to give it a try. Now this is the theory or at least it&#8217;s the problem we face when we try to create map backgrounds: The [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_73" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-73 " title="badlandconflict" src="http://ngmods.com/wp-content/uploads/2009/10/badlandconflict-300x187.jpg" alt="badlandconflict" width="300" height="187" /><p class="wp-caption-text">Badlands Mapbackground</p></div>
<p style="text-align: justify;">As most of you will have noticed map backgrounds recently became a very popular aspect of Legacy modding. And since the stock ones are no real beauties I decided to give it a try. Now this is the theory or at least it&#8217;s the problem we face when we try to create map backgrounds: The background in Legacy is basically just a box (also called skybox in other games). This box has exactly six sides and each has a texture of the size 1024*1024 assigned. Now what if we want a Nebula to span more than one side of our cube? In theory this can be achieved with any image editing program, but if you want to create a fluidic space background for example with a consistent nebula, this will be very difficult and time consuming. Now in 3ds max we have the option to create a &#8220;reflective&#8221; material for an object; so we can render the whole scene in max on a material. Now let&#8217;s get a little bit more practical: We create a box and assign our reflective material to it. Then we create the map background using a sphere or any other object of our choice outside that box. The next step we do is we adjust the lighting and finally we render the scene on our cube. Max will create 6 different textures then (one for each side of the skybox). Everything we need to do then is to rearrange those textures in an image editing program of our choice and put it in Legacy.</p>
<p style="text-align: justify;">I know this probably sounds very complicated and difficult for most of you, but I hope I could help those who have some basic max skills to understand the principle. If there are any specific question like <em>how did you set up the material exactly</em> feel free to ask on stl-central.com. I will be glad to help you.</p>
]]></content:encoded>
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