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	<title>NG&#124;mods &#187; yopyop</title>
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	<description>The official NG&#124;mods weblog</description>
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		<title>TB3 Interview &amp; Release Date</title>
		<link>http://ngmods.com/2009/12/tb3-interview-release-date/</link>
		<comments>http://ngmods.com/2009/12/tb3-interview-release-date/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 07:08:43 +0000</pubDate>
		<dc:creator>gdata</dc:creator>
				<category><![CDATA[Trek Battles]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[25th]]></category>
		<category><![CDATA[Amagosa]]></category>
		<category><![CDATA[date]]></category>
		<category><![CDATA[December]]></category>
		<category><![CDATA[gdata]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[yopyop]]></category>

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		<description><![CDATA[We are happy to announce that we finally have a release date: It will be released exactly two years after its predecessor, Trek Battles 2, on December 25th this year. There has also been and interview with Amagosa, the Legacy Files Siteadmin, yesterday. You can get it here.
]]></description>
			<content:encoded><![CDATA[<p>We are happy to announce that we finally have a release date: It will be released exactly two years after its predecessor, Trek Battles 2, on December 25th this year. There has also been and interview with Amagosa, the Legacy Files Siteadmin, yesterday. You can get it <a href="http://legacy.filefront.com/news/Interview_with_New_Gen_Mod_Team_on_TBIII;44873">here</a>.</p>
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		<title>Meet the Team: gdata</title>
		<link>http://ngmods.com/2009/08/gdata/</link>
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		<pubDate>Fri, 28 Aug 2009 08:41:45 +0000</pubDate>
		<dc:creator>gdata</dc:creator>
				<category><![CDATA[Meet the Team]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[gdata]]></category>
		<category><![CDATA[Germany]]></category>
		<category><![CDATA[legacyfiles]]></category>
		<category><![CDATA[nEw-GEN]]></category>
		<category><![CDATA[yopyop]]></category>

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		<description><![CDATA[This is the introduction post to a new series of posts, in which members of the team will introduce themselves and talk about what they do here. As it was my idea, I suppose I am the first one to do this:
So my real name is Marius, which is, apparently, not a very English name. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">This is the introduction post to a new series of posts, in which members of the team will introduce themselves and talk about what they do here. As it was my idea, I suppose I am the first one to do this:</p>
<p style="text-align: justify;">So my real name is Marius, which is, apparently, not a very English name. Actually it is German (originally Latin) and, yes, I also am from Germany. I was born 1991 and right now I&#8217;m almost 18 years old, which is the age of everything here in Germany: driving, drinking, etc. I have spent the last eleven years attending school and due to the weird German school system I&#8217;ll do so for another two years, before I can enter university. <span id="more-28"></span>And seven of those years I spent with learning English, four learning Latin, and one learning Spanish. My favorite subjects are Physics and English (still my English isn&#8217;t flawless, but I suppose it never will be). And when I eventually passed my final exams I intend to study aerospace engineering or mechanical engineering. In my spare time I read a lot of books, meet with friends, or &#8211; which  is pretty obvious &#8211; I mod for Star Trek games. Another part of my modding career is my position as site manager at Legacy Files. I joined the team there in March 2008 at took over IKS&#8217;s position a few months ago.</p>
<p style="text-align: justify;">Two and a half years ago, in March 2007, yopyop and me founded nEw-GEN (which has been &#8220;rebranded&#8221; NG|mods recently), since then I am the maid-of-all-work here. I model, texture, map and script everything that needs to be done, so it may be that I&#8217;m kind of stressed some times. When I start little modding projects of my own it is likely that they never get finished or it takes ages until they are &#8211; probably because I can&#8217;t decide what to do first. Although I&#8217;m familiar with almost every aspect of Legacy modding, I prefer to do programming and scripting, I don&#8217;t know why, maybe because of the logic and math skills it requires. The most of the time I spend with modding I create content for Trek Battles or compile all the stuff other team members created.</p>
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